The cocktail napkin is older than design.

It’s where the idea is allowed to be wrong — before the deck, the Figma file, the Jira ticket.

Mine used to be a Moleskine. Then a whiteboard. Lately it’s been a Claude chat session open in Plan Mode.

See the work or Read the writing

Principles of Design.

  1. 01

    Designs should be simple.

    Not minimal for its own sake — simple because complexity is almost always a sign that someone upstream didn’t make a decision. A decade of design systems only made me more certain of it.

  2. 02

    Interactions should be ridiculously simple.

    The visual layer is the easy part to keep clean. The interaction layer is where simplicity actually gets tested — every extra step is one the user has to forgive you for.

  3. 03

    The experience should explain itself.

    Simple to look at and simple to use should add up to something a person understands without a tour. If it needs an onboarding flow to make sense, the design hasn’t finished its job.

  4. 04

    Sophistication is the product making the smart choice for you.

    It always meant smart defaults and automating the work the user shouldn’t have to think about. AI just raised the ceiling — the system can anticipate now, not only default. Where it’s relevant, not everywhere.

  5. 05

    Beauty serves the goal, not the other way around.

    Work should be pleasing to look at — I’d never argue otherwise. But when aesthetics and the business outcome disagree, the outcome wins. A gorgeous screen that doesn’t move the number is a portfolio piece, not a product.

A line drawing of a clove hitch tied around a vertical post.

“The clove hitch is an incredibly simple knot. Once under tension, it holds until the rope breaks.”

The Workshop.

My neurodivergent brain isn’t happy unless I have a handful of creative projects going simultaneously. Right now it’s a personal kiosk and a pocket-sized radio scanner.

Enter the Workshop →